SaaS and audio experiments, in the open.
We constantly build internal developer tools to eliminate bottleneck friction in interactive audio pipelines. Here are the experiments we are hardening for public release.
Spatial Impulse Convolution Web Suite
A lightweight, browser-based WebAssembly convolution engine that generates physical room impulse responses on-the-fly for real-time spatial positioning without bulky sample packs.
Batch Dialogue Spectral Normalizer
A standalone desktop micro-utility that batch-analyzes 10,000+ voice bark files, matching target LUFS loudness, trimming silent heads/tails, and validating middleware naming syntax.
Dynamic Footstep Surface Matrix
An open-source Unreal 5 subsystem template that automates physical material trace calls and dynamic heel-to-toe foley blending with zero C++ boilerplate.
Interested in building an audio SaaS with us?
We advise and co-develop audio tech products with founders and engineering teams.